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E.O. Wilson

Role: Senior Designer

Skills: Art Direction + Illustration + UI Design

The E.O. Wilson Biophilia Center connected with Relative Scale to develop interactive experiences that educate and celebrate the biodiversity of Northwest Florida.

 

A Bear's Journey invites guests to step into the role of a American black bear, navigating its habitat and making decisions that impact survival. Bloom with Photosynthesis teaches the fundamentals of Photosynthesis through an interactive game featuring two native Florida plants: the White pitcher plant and the Florida flame azalea.

A Bear's Journey

Participants journey through all four seasons, encountering two distinct scenarios at each stage. Their goal is to make choices that best support the bear's survival. Based on their selections, the hunger meter dynamically adjusts, objects within the scene come to life, and guests receive insightful feedback and educational content.

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Lorem ipsum dolor sit emet. Participants journey through all four seasons, encountering two distinct scenarios at each stage. Their goal is to make choices that best support the bear's survival. Based on their selections, the hunger meter dynamically adjusts, objects within the scene come to life, and guests receive insightful feedback and educational content.

Given the tight timeline, we chose a design with simple, organic shapes and rich textures to create visual depth, balancing playfulness and seriousness for a diverse audience. Natural, earthy tones authentically represented the habitats, while vibrant accents distinguished the user interface.

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Bloom with Photosynthesis

Lorem ipsum dolor sit emet. Participants journey through all four seasons, encountering two distinct scenarios at each stage. Their goal is to make choices that best support the bear's survival. Based on their selections, the hunger meter dynamically adjusts, objects within the scene come to life, and guests receive insightful feedback and educational content.

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Lorem ipsum dolor sit emet. Participants journey through all four seasons, encountering two distinct scenarios at each stage. Their goal is to make choices that best support the bear's survival. Based on their selections, the hunger meter dynamically adjusts, objects within the scene come to life, and guests receive insightful feedback and educational content.

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CREDITS

Relative Scale Interactive Media

1220 Exhibits AV Integration

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